Nikita Zimin

skoolkit-game-revs

Reverse engineering games using SkoolKit.

Highway Encounter (ZX Spectrum)

Original: for ZX Spectrum, 1985.

Volume: about 3900 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/highwayencounter-zx/highwayencounter/

Status: Not finished (65K .ctl file).

Follow-up projects: uknc-highwayencounter • bk0011m-hwyenc • vector06c-highwayencounter

Desolate (TI-83+)

Original: by Patrick Prendergast for TI-83 Plus calculator, circa 2014.

Volume: about 3200 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/desolate-ti83plus/desolate/

Status: Not finished, but have a good progress (37K .ctl file).

Follow-up projects: spectrum-desolate • uknc-desolate • vector06c-desolate • korvet-desolate • specialist-desolate • orion128-desolate • bk0011m-desolate by Sandro

Commando (ZX Spectrum)

Original: for ZX Spectrum, 1985, Elite Systems Ltd.

Volume: about 8300 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/commando-zx/commando/

Status: Not finished yet, have a good progress (227K .ctl file).

Hydrofool (ZX Spectrum)

Original: by Carter Follis Software Associates for ZX Spectrum, 1987.

Volume: about 4600 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/hydrofool-zx/hydrofool/

Status: Have pretty good progress (220K .ctl file).

Scuba Dive (ZX Spectrum)

Original: by Mike Richardson for ZX Spectrum, 1983, Durell Software.

Volume: about 4500 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/scubadive-zx/scuba/

Status: Work in progress (109K .ctl file).

Follow-up projects: vector06c-scubadive

Saboteur (ZX Spectrum)

Original: by Clive Townsend for ZX Spectrum, 1985, Durell Software.

Volume: about 4300 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/saboteur1-zx/saboteur/

Status: Have pretty good progress (189K .ctl file).

Follow-up projects: uknc-saboteur1 • bk0011m-saboteur1 • vector06c-saboteur1 • specialist-saboteur1 • pmd85-saboteur1

Robin of the Wood (ZX Spectrum)

Original: for ZX Spectrum, 1985, Odin Computer Graphics.

Volume: about 5000 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/robinofthewood-zx/robin/

Status: Have pretty good progress (218K .ctl file).

Joe Blade (ZX Spectrum)

Original: for ZX Spectrum, 1987, Players.

Volume: about 3300 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/joeblade-zx/joeblade/

Status: Have pretty good progress (120K .ctl file).

Bruce Lee (ZX Spectrum)

Original: for ZX Spectrum, 1984, US Gold.

Volume: about 3700 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/brucelee-zx/brucelee/

Status: Have pretty good progress (117K .ctl file). Based on great work done by Anatoly Vdovichev.

Nebulus (ZX Spectrum)

Original: for ZX Spectrum, 1987, Hewson Consultants.

Volume: about 6500 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/nebulus-zx/nebulus/

Status: Have some progress (180K .ctl file). Based on work done by Anatoly Vdovichev.

Elite 128K (ZX Spectrum)

Original: for ZX Spectrum 128K, 1985, Firebird, by Torus.

Volume: about 13500 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/elite128-zx/elite/

Status: Have pretty good progress (278K .ctl file). Based on colossal work done by LW.

Terramex (ZX Spectrum)

Original: for ZX Spectrum, 1985, Bug-Byte Premiere / Teque Software Development.

Volume: about 4800 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/terramex-zx/terramex/

Status: Work in progress (133K .ctl file).

Flying Shark (ZX Spectrum)

Original: for ZX Spectrum, 1987, Firebird / Graftgold.

Volume: about 6900 code instructions.

Browse: https://nzeemin.github.io/skoolkit-game-revs/flyingshark-zx/flyingshark/

Status: Have a good progress (182K .ctl file).