Reverse engineering games using SkoolKit.

Original: for ZX Spectrum, 1985.
Volume: about 3900 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/highwayencounter-zx/highwayencounter/
Status: Not finished (65K .ctl file).
Follow-up projects: uknc-highwayencounter • bk0011m-hwyenc • vector06c-highwayencounter

Original: by Patrick Prendergast for TI-83 Plus calculator, circa 2014.
Volume: about 3200 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/desolate-ti83plus/desolate/
Status: Not finished, but have a good progress (37K .ctl file).
Follow-up projects: spectrum-desolate • uknc-desolate • vector06c-desolate • korvet-desolate • specialist-desolate • orion128-desolate • bk0011m-desolate by Sandro

Original: for ZX Spectrum, 1985, Elite Systems Ltd.
Volume: about 8300 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/commando-zx/commando/
Status: Not finished yet, have a good progress (227K .ctl file).

Original: by Carter Follis Software Associates for ZX Spectrum, 1987.
Volume: about 4600 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/hydrofool-zx/hydrofool/
Status: Have pretty good progress (220K .ctl file).

Original: by Mike Richardson for ZX Spectrum, 1983, Durell Software.
Volume: about 4500 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/scubadive-zx/scuba/
Status: Work in progress (109K .ctl file).
Follow-up projects: vector06c-scubadive

Original: by Clive Townsend for ZX Spectrum, 1985, Durell Software.
Volume: about 4300 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/saboteur1-zx/saboteur/
Status: Have pretty good progress (189K .ctl file).
Follow-up projects: uknc-saboteur1 • bk0011m-saboteur1 • vector06c-saboteur1 • specialist-saboteur1 • pmd85-saboteur1

Original: for ZX Spectrum, 1985, Odin Computer Graphics.
Volume: about 5000 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/robinofthewood-zx/robin/
Status: Have pretty good progress (218K .ctl file).

Original: for ZX Spectrum, 1987, Players.
Volume: about 3300 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/joeblade-zx/joeblade/
Status: Have pretty good progress (120K .ctl file).

Original: for ZX Spectrum, 1984, US Gold.
Volume: about 3700 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/brucelee-zx/brucelee/
Status: Have pretty good progress (117K .ctl file). Based on great work done by Anatoly Vdovichev.

Original: for ZX Spectrum, 1987, Hewson Consultants.
Volume: about 6500 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/nebulus-zx/nebulus/
Status: Have some progress (180K .ctl file). Based on work done by Anatoly Vdovichev.

Original: for ZX Spectrum 128K, 1985, Firebird, by Torus.
Volume: about 13500 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/elite128-zx/elite/
Status: Have pretty good progress (278K .ctl file). Based on colossal work done by LW.

Original: for ZX Spectrum, 1985, Bug-Byte Premiere / Teque Software Development.
Volume: about 4800 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/terramex-zx/terramex/
Status: Work in progress (133K .ctl file).
Original: for ZX Spectrum, 1987, Firebird / Graftgold.
Volume: about 6900 code instructions.
Browse: https://nzeemin.github.io/skoolkit-game-revs/flyingshark-zx/flyingshark/
Status: Have a good progress (182K .ctl file).