Page Byte Address Description
91 0 5B00
Data block at 5B00
91 17 5B11
Object records, 20 bytes wide
91 217 5BD9
Data block at 5BD9
92 210 5CD2
Data block at 5CD2
92 238 5CEE
Data block at 5CEE
92 247 5CF7
Data block at 5CF7
93 14 5D0E
Data block at 5D0E
93 50 5D32
Data block at 5D32
97 150 6196
Data block at 6196
97 248 61F8
Data block at 61F8
99 8 6308
Data block at 6308
99 24 6318
Data block at 6318
100 24 6418
Data block at 6418
100 51 6433
Data block at 6433
100 176 64B0
Data block at 64B0
100 194 64C2
Data block at 64C2
100 198 64C6
Data block at 64C6
101 19 6513
Data block at 6513
101 80 6550
Data block at 6550
102 72 6648
Data block at 6648
102 142 668E
Data block at 668E
102 146 6692
Data block at 6692
102 186 66BA
Data block at 66BA
102 190 66BE
Data block at 66BE
102 209 66D1
Data block at 66D1
104 27 681B
Data block at 681B
105 210 69D2
Data block at 69D2
106 163 6AA3
Messages to use in Redefine Keys
110 8 6E08
Data block at 6E08
111 217 6FD9
Data block at 6FD9
111 229 6FE5
Data block at 6FE5
112 154 709A
Data block at 709A
113 178 71B2
Screen attributes, 4 bytes
117 152 7598
Keyboard ports and bit masks - keys to read in game mode
119 95 775F
Data block at 775F
120 194 78C2
Data block at 78C2
120 204 78CC
Table to map special char $00..$1F to types $00..$02
120 236 78EC
Address map to print chars $00..$1F - 32 addresses
122 99 7A63
Data block at 7A63
122 109 7A6D
Data block at 7A6D
122 136 7A88
Data block at 7A88
123 10 7B0A
Data block at 7B0A
123 21 7B15
Data block at 7B15
123 61 7B3D
Data block at 7B3D
123 71 7B47
Data block at 7B47
123 182 7BB6
Data block at 7BB6
123 202 7BCA
Data block at 7BCA
125 196 7DC4
Data block at 7DC4
126 160 7EA0
Font
128 0 8000
Data block at 8000
128 9 8009
Data block at 8009
128 18 8012
Data block at 8012
129 88 8158
Data block at 8158
129 99 8163
Data block at 8163
129 186 81BA
Data block at 81BA
129 234 81EA
Data block at 81EA
130 13 820D
Data block at 820D
130 180 82B4
Data 13 bytes to copy at $FDCF
131 1 8301
Data block at 8301
131 164 83A4
Data block at 83A4
133 148 8594
Data block at 8594
136 229 88E5
Data block at 88E5
137 127 897F
Data block at 897F
139 75 8B4B
Data block at 8B4B
139 162 8BA2
Data block at 8BA2
139 218 8BDA
Data block at 8BDA
140 69 8C45
Data block at 8C45
140 188 8CBC
Data block at 8CBC
141 88 8D58
Data block at 8D58
141 113 8D71
Data block at 8D71
141 167 8DA7
Data block at 8DA7
141 186 8DBA
Data block at 8DBA
141 224 8DE0
Data block at 8DE0
142 8 8E08
Data block at 8E08
142 15 8E0F
Data block at 8E0F
142 40 8E28
Data block at 8E28
142 72 8E48
Data block at 8E48
142 109 8E6D
Data block at 8E6D
142 204 8ECC
Data block at 8ECC
143 66 8F42
Data block at 8F42
143 96 8F60
Data block at 8F60
143 100 8F64
Data block at 8F64
143 104 8F68
Data block at 8F68
143 108 8F6C
Data block at 8F6C
143 115 8F73
Data block at 8F73
143 118 8F76
Data block at 8F76
143 135 8F87
Data block at 8F87
143 139 8F8B
Data block at 8F8B
143 183 8FB7
Data block at 8FB7
143 198 8FC6
Data block at 8FC6
143 207 8FCF
Data block at 8FCF
145 36 9124
Data block at 9124
145 118 9176
Data block at 9176
146 54 9236
Level 1
147 64 9340
Level 2
148 24 9418
Level 3
148 232 94E8
Level 4
149 152 9598
Level 5
150 148 9694
Level 6
151 142 978E
Level 7
152 24 9818
Level 8
152 226 98E2
Offsets in $A000 sprites block, lo byte
153 19 9913
Data block at 9913
160 0 A000
Sprites of Player and troopers; width 3 height 21
192 0 C000
Sprite addresses
192 80 C050
Sprite ???; width 2
192 160 C0A0
Sprite ???; width 2
192 240 C0F0
Sprite Cliff bottom left; width 6
193 224 C1E0
Sprite Cliff top left; width 6
194 112 C270
Sprite ???; width 2
194 196 C2C4
Sprite ???; width 2
195 24 C318
Sprite Cliff edge left; width 2
195 80 C350
Sprite Cliff edge right; width 2
195 136 C388
Sprite Cliff bottom right; width 6
196 120 C478
Sprite Cliff top right; width 6
197 8 C508
Sprite Cave, exit to the right; width 6
197 248 C5F8
Sprite Cave, exit to the left; width 6
198 232 C6E8
Sprite Cave top edge; width 6
199 24 C718
Sprite Cave bottom edge; width 6
199 72 C748
Sprite Truck; width 8
200 72 C848
Sprite ???; width 2?
200 144 C890
Sprite Hut; width 6
201 128 C980
Sprite Jeep; width 4
202 0 CA00
Sprite Motorbike; width 6
202 144 CA90
Sprite ???; width ?
202 192 CAC0
Sprite ???; width ?
203 32 CB20
Sprite ???; width ?
203 80 CB50
Sprite Wall; width 4
204 24 CC18
???
205 29 CD1D
Data block at CD1D
205 136 CD88
Data block at CD88
206 95 CE5F
Data block at CE5F
207 56 CF38
Sprite ???
207 174 CFAE
Data block at CFAE
207 178 CFB2
Data block at CFB2
207 192 CFC0
Data block at CFC0
208 71 D047
Data block at D047
208 149 D095
Data block at D095
208 182 D0B6
Data block at D0B6
208 247 D0F7
Data block at D0F7
209 236 D1EC
Data block at D1EC
211 12 D30C
Data block at D30C
211 190 D3BE
Data block at D3BE
214 173 D6AD
Data block at D6AD
214 182 D6B6
Data block at D6B6
215 0 D700
Data block at D700
215 81 D751
Data block at D751
215 98 D762
Data block at D762
221 63 DD3F
Data block at DD3F
222 221 DEDD
Data block at DEDD
224 191 E0BF
Data block at E0BF
225 21 E115
Data block at E115
228 242 E4F2
Data block at E4F2
233 199 E9C7
Data block at E9C7
233 228 E9E4
Data block at E9E4
234 199 EAC7
Data block at EAC7
236 129 EC81
Data block at EC81
238 36 EE24
Data block at EE24
238 56 EE38
Data block at EE38
238 103 EE67
Data block at EE67
238 195 EEC3
Data block at EEC3
239 8 EF08
Data block at EF08
239 163 EFA3
Data block at EFA3
239 190 EFBE
Data block at EFBE
239 197 EFC5
Data block at EFC5
239 215 EFD7
Data block at EFD7
240 82 F052
Data block at F052
240 96 F060
Data block at F060
240 104 F068
Data block at F068
240 117 F075
Data block at F075
240 158 F09E
Data block at F09E
240 240 F0F0
Data block at F0F0
240 249 F0F9
Data block at F0F9
241 5 F105
Data block at F105
241 221 F1DD
Data block at F1DD
241 225 F1E1
Data block at F1E1
242 21 F215
Data block at F215
247 60 F73C
Data block at F73C
247 201 F7C9
Data block at F7C9
248 30 F81E
Data block at F81E
248 45 F82D
Data block at F82D
248 86 F856
Data block at F856
248 207 F8CF
Data block at F8CF
249 0 F900
Buffer
250 0 FA00
Checksums??
251 0 FB00
Data block at FB00
252 6 FC06
Buffer for at least 144 bytes
252 255 FCFF
Stack, grows to lower addresses from $FD80
253 128 FD80
(IY+xx) variables; IY=$FD80
253 148 FD94
(IY+xx) variables continued
254 0 FE00
Table addresses for every even screen line
255 0 FF00
Buffer