Page Byte Address Description
98 112 6270
Data block at 6270
98 219 62DB
Title picture (two ninjas), RLE encoded
103 142 678E
Tile screen 1 30x17 tiles, 510 bytes - update flags
105 140 698C
Tile screen 2 30x17 tiles, 510 bytes - Ninja screen
107 138 6B8A
Tile screen 3 30x17 tiles, 510 bytes - Dog screen
109 136 6D88
Tile screen 4 30x17 tiles, 510 bytes - Guard screen
111 134 6F86
Tile screen 5 30x17 tiles, 510 bytes - front
113 132 7184
Data block at 7184
113 136 7188
Blocks for rooms
113 195 71C3
Current Guard data
113 199 71C7
Data block at 71C7
113 203 71CB
Current Dog data, 9 bytes
113 212 71D4
Data block at 71D4
113 242 71F2
Sprite Dog 1
113 254 71FE
Sprite Dog 2
114 10 720A
Sprite Dog 3
114 22 7216
Sprite Dog 4
114 34 7222
Data block at 7222
114 58 723A
Mirror table
115 58 733A
Data block at 733A
115 59 733B
Table of four addresses of Ninja/Guard walking sprites
115 67 7343
Data block at 7343
116 156 749C
Data block at 749C
117 11 750B
Data block at 750B
117 27 751B
Data block at 751B
117 91 755B
Data block at 755B
117 92 755C
Data block at 755C
121 30 791E
Room 791E (room with pier)
121 132 7984
Blocks for rooms
121 198 79C6
Room 79C6 (next to room with pier)
122 23 7A17
Room 7A17
122 117 7A75
Room 7A75
122 158 7A9E
Room 7A9E
122 205 7ACD
Room 7ACD
122 248 7AF8
Room 7AF8
123 79 7B4F
Blocks for rooms
123 86 7B56
Room 7B56
123 144 7B90
Room 7B90
123 210 7BD2
Room 7BD2
124 12 7C0C
Blocks for rooms
124 46 7C2E
Room 7C2E
124 109 7C6D
Room 7C6D
124 154 7C9A
Blocks for rooms
124 156 7C9C
Room 7C9C
124 229 7CE5
Blocks for rooms
125 90 7D5A
Room 7D5A
125 169 7DA9
Room 7DA9
126 5 7E05
Room 7E05
126 123 7E7B
Blocks for rooms
126 140 7E8C
Room 7E8C
126 242 7EF2
Room 7EF2
127 72 7F48
Room 7F48
127 156 7F9C
Room 7F9C
127 196 7FC4
Room 7FC4
128 8 8008
Room 8008
128 118 8076
Room 8076
128 167 80A7
Room 80A7
128 246 80F6
Room 80F6
129 98 8162
Room 8162
129 227 81E3
Blocks for rooms
129 229 81E5
Room 81E5
130 56 8238
Room 8238
130 121 8279
Room 8279
130 221 82DD
Room 82DD
131 33 8321
Room 8321
131 132 8384
Room 8384
131 237 83ED
Room 83ED
132 78 844E
Room 844E
132 156 849C
Blocks for rooms
132 168 84A8
Room 84A8
132 223 84DF
Blocks for rooms
132 238 84EE
Room 84EE
133 38 8526
Room 8526
133 119 8577
Blocks for rooms
133 143 858F
Room 858F
133 189 85BD
Room 85BD
134 8 8608
Room 8608
134 137 8689
Room 8689
134 245 86F5
Blocks for rooms
134 253 86FD
Room 86FD
135 57 8739
Room 8739
135 137 8789
Blocks for rooms
135 153 8799
Room 8799
136 2 8802
Room 8802
136 52 8834
Room 8834
136 152 8898
Blocks for rooms
136 159 889F
Room 889F
137 14 890E
Room 890E
137 83 8953
Room 8953
137 185 89B9
Room 89B9
138 45 8A2D
Room 8A2D
138 129 8A81
Room 8A81
138 244 8AF4
Room 8AF4
139 37 8B25
Room 8B25
139 113 8B71
Room 8B71
139 171 8BAB
Room 8BAB
139 240 8BF0
Room 8BF0
140 90 8C5A
Room 8C5A
140 200 8CC8
Room 8CC8
141 24 8D18
Room 8D18
141 92 8D5C
Room 8D5C
141 202 8DCA
Room 8DCA (helicopter)
142 71 8E47
Blocks for rooms
142 156 8E9C
Room 8E9C
142 225 8EE1
Room 8EE1
143 32 8F20
Room 8F20
143 132 8F84
Room 8F84
143 189 8FBD
Room 8FBD
144 5 9005
Room 9005
144 83 9053
Room 9053
144 159 909F
Room 909F
144 219 90DB
Room 90DB
145 63 913F
Room 913F
145 186 91BA
Room 91BA
146 10 920A
Room 920A
146 78 924E
Room 924E
146 167 92A7
Room 92A7
146 239 92EF
Room 92EF
147 114 9372
Blocks for rooms
147 118 9376
Room 9376
147 223 93DF
Room 93DF
148 49 9431
Room 9431
148 81 9451
Room 9451
148 124 947C
Room 947C
148 171 94AB
Room 94AB
148 207 94CF
Room 94CF
149 40 9528
Blocks for rooms
149 82 9552
Room 9552
149 178 95B2
Blocks for rooms
149 214 95D6
Room 95D6
149 248 95F8
Room 95F8
150 52 9634
Room 9634
150 134 9686
Blocks for rooms
150 138 968A
Room 968A
150 204 96CC
Room 96CC
150 243 96F3
Room 96F3
151 21 9715
Room 9715
151 57 9739
Room 9739
151 110 976E
Room 976E
151 166 97A6
Room 97A6
151 248 97F8
Room 97F8
152 43 982B
Room 982B
152 118 9876
Room 9876
152 192 98C0
Room 98C0 (think door)
153 1 9901
Blocks for rooms
153 13 990D
Room 990D
153 151 9997
Blocks for rooms
153 166 99A6
Room 99A6
154 30 9A1E
Room 9A1E
154 90 9A5A
Room 9A5A
154 154 9A9A
Room 9A9A
154 220 9ADC
Room 9ADC
155 25 9B19
Room 9B19
155 81 9B51
Room 9B51
155 157 9B9D
Room 9B9D
155 231 9BE7
Room 9BE7
156 57 9C39
Data block at 9C39
156 156 9C9C
Sprite Dog dead
157 245 9DF5
Room 9DF5
158 34 9E22
Room 9E22
158 115 9E73
Room 9E73
158 184 9EB8
Room 9EB8
158 217 9ED9
Room 9ED9
158 250 9EFA
Room 9EFA
159 58 9F3A
Room 9F3A
159 126 9F7E
Room 9F7E
160 4 A004
Blocks for rooms
160 34 A022
Room A022
160 167 A0A7
Blocks for rooms
160 181 A0B5
Sprite Ninja/Guard dead, 6x7 tiles
161 225 A1E1
Guards data, 24 records, 6 bytes each
162 113 A271
Dogs data, 19 records, 10 bytes each
163 47 A32F
Turrets data, 12 records, 3 bytes each
163 147 A393
Data block at A393
167 71 A747
Data block at A747
167 135 A787
Table used to translate Ninja tiles to Guard tiles, 19 records
167 173 A7AD
Pictures of NEAR/HELD items, 32x24px each
171 229 ABE5
Explosion image, 3x3 tiles
172 45 AC2D
Data block at AC2D
172 114 AC72
Table of Guard data addresses, 24 records
172 162 ACA2
Table of Dog data addresses, 20 records
173 101 AD65
Game screen frames/indicators RLE encoded sequence
174 2 AE02
Tiles for game screen frames/indicators, 9 bytes each
177 62 B13E
Tile buffer
178 253 B2FD
Data block at B2FD
180 221 B4DD
Data block at B4DD
181 19 B513
Room B513: Initial Room
181 149 B595
Data block at B595
181 155 B59B
Data block at B59B
181 167 B5A7
Boat sprite for initial room
181 176 B5B0
Table of items: addresses for NEAR/HELD items
181 196 B5C4
Data block at B5C4
183 6 B706
Table of Room tokens
184 74 B84A
Data block at B84A
186 178 BAB2
Data block at BAB2
192 230 C0E6
Empty sprite
193 113 C171
Data block at C171
198 90 C65A
Data for room with pier
198 107 C66B
Guard data for rooms 7C9C/92EF
199 33 C721
Font
200 249 C8F9
Data block at C8F9
210 16 D210
Table of 35 records, 2 bytes each, see B851
210 86 D256
Table ?? objects, 35 records, 7-byte records
211 75 D34B
Data block at D34B
211 77 D34D
Table of objects, 35 records, 5 bytes each
211 222 D3DE
Ninja/Guard sprites
214 0 D600
Front tiles, 124 tiles, 17 bytes each
222 132 DE84
?? Dog rooms/flags ?? 20 records, 3 bytes each
222 192 DEC0
Data block at DEC0
224 57 E039
Ports/bits for Protek and Keyboard
225 124 E17C
Data block at E17C
225 125 E17D
Data block at E17D
226 23 E217
Level descriptions and data addresses
227 136 E388
Data block at E388
227 140 E38C
Levels data
228 148 E494
Table for melodies
228 174 E4AE
Melodies
229 222 E5DE
Data block at E5DE
231 0 E700
Ninja/Guard tiles, tiles with mask, 159 tiles, 16 bytes each
240 240 F0F0
Dog tiles, tiles with mask, 61 tiles, 16 bytes each
247 0 F700
Background tiles, 59 tiles, 9 bytes each
249 143 F98F
Block 3x6 tiles for room 84A8
250 58 FA3A
Data block at FA3A
255 247 FFF7
Background tile $FF